Auralisation is the audio equivalent of visualisation – the accurate rendering of an acoustic environment such that the listener perceives the result as being natural or real. This project will look to develop new methods for calculating and simulating a virtual acoustic field with a view to real-time, interactive walk-through auralisation. Recent research has explored hybrid modelling solutions and parallel implementation using GPUs, and other approaches may be valid. However, how might plausibly realistic interactive virtual spaces be designed and delivered where high performance computing platforms are not readily available, for instance as part of a VR or AR experience? The application area is also of interest – how can these algorithms be used to reliably predict and determine the properties of our acoustic environments, both inside (such as in the design of concert halls) and out (such as in environmental noise assessment)?
Candidates should have (or expect to obtain) a minimum of a UK upper second class honours degree (2.1) or equivalent in Electronic and Electrical Engineering, Physics, Computer Science, Mathematics, Music Technology or a closely related subject.
How to apply:
Applicants should apply via the University’s online application system at https://www.york.ac.uk/study/postgraduate-research/apply/. Please read the application guidance first so that you understand the various steps in the application process.